Cyrus LAM

Lead Animator

Cyrus, Lam Yung Ting

Lead Animator

                years experience in the animation industry, Starting my career since 2001 from the animation to animation apprentice set of tubes, also served as the motion capture staff. Job Category from the animated film, Pre-Visualization, post-production to game production now. Every job I has put the whole to the highest quality. Animation is my hobby and I also put in Animation as a part of my Life

15

Update 2016

PROJECTS

Cinematic Helper

Ubisoft

 Assassin Creed Syndicate (2015)

₪  Cinematic  Gamescom Helper

₪  Animation technical consultant

₪  Cinematic debug

 

Lead Animator

Ubisoft

 Unannounced Next Gen Project (AAA project)

₪ Animation direction

₪ Animation Team organization (Team update)

₪ Prototyping different gameplay

₪ Director of motion capture (Singapore)

₪ In house motion capture system setup ( Marker-less mocap)

₪ Realization direction

₪ Decide pipeline and workflow

₪ Technical support ( Animation system, Cinematic)

₪ Tools development (Motioncapture organization tools,Dailies review video render tools,(all done in Python)

₪ Cooperation with different studios

 

Lead Animator

Ubisoft

Assassin Creed - Rogue (2014)

₪ Animation direction quality check for in-game and cinematic

₪ Director of motion capture (Singapore)

₪ Realization of gamecom demo

₪ Staging and layout for cinematic

₪ Team management

₪ Decide pipeline and workflow

₪ Technical support (Motion builder and engine)

₪ Technical support (Motion builder and engine)

₪ Animation support (hand on animations)

₪ Cooperation with different studios

 

 

 

Senior Animator

Ubisoft

Assassin Creed III (2012)

₪ Mainly work on cinematic and in-game animation (key frame and motion capture clean up) and Associate animation direction and quality check for Cinematic.

₪ Handle E3 demo content and cinematic

₪ Mocap Actors (Singapore)

₪ Weekly animation report for animation team progress

₪ Technical support (Motion builder and engine)

Lead Animator

Ubisoft

Assassin Creed IV - Black-flag (2013)

₪ Animation direction quality check for in-game and cinematic

₪ High level development of gameplay contents (Underwater, Harpooning, Animal and bulk system)

₪ Director of motion capture (Singapore)

₪ Decide pipeline and workflow

₪ Team management

₪ Technical support (Motion builder and engine)

₪ Cooperation with different studio

₪ Animation support (hand on animations)

 

Animator

Ubisoft

 Assassin Creed Revelations  (2011)

₪  Cinematic layout

₪  Cinematic and in-game animation(keyframe )

₪  Scripted Event animation

₪  in-Game character behavior

₪  Cinematic animation (keyframe and motioncapture)

₪  Props ringing and integration

 

 

Cinematic Helper

Ubisoft

 Assassin Creed BrotherHood (2009)

₪  Special helper for cinematic (Keyframe Animation)

 

 

Animator

Ubisoft

Raving Rabbids: Travel In Time (2010)

₪  Cinematic Layout

₪  Cinematic animation

₪  Props ringing and integration

 

 

 

 

Animator

Ubisoft

TMNT Turtle In Time Reshell (2009)

₪  Cinematic layout

₪  Cinematic and behavior animations (keyframe )

 

 

 

Animator

Ubisoft

 Assassin Creed 2  (2009)

₪  Cinematic layout

₪  Cinematic and in-game animation(keyframe )

₪  Scripted Event animation

₪  in-Game character behavior

 

Senior Animator

Innonation Studio

Tonki Bear  (2008) - Feature Film

₪  Character animation (Keyframe)

₪  Character and facial animation (Keyframe)

₪  Character rigging and Model Check

₪  Animation Layout and Camera Layout

 

Lead  Animator

KsaTria GameWorks

Lonewolf -Xbox360/PS3/PC (2008)

Animation direction quality check for in-game and cinematic

₪ Animation for in-game and cinematic

₪ Realization of game direction

₪ Staging and layout for cinematic

₪ Team management

₪ Pipeline and workflow

₪ Technical support (Maya and engine)

₪ Cooperation with different department and studio

 

Character Animator

Imagi Animation Studios

AstroBoy (2009) - Feature Film

₪  Character animation (Keyframe)

₪  Character and facial animation (Keyframe)

₪  Character development (animation test for facial, muscle)

 

Character Animator

Imagi Animation Studios

 Gatchman (2010) - Feature Film

₪  Character animation (Keyframe)

₪  Character and facial animation (Keyframe)

₪  Character development (animation test for facial, muscle)

 

Character Animator

Imagi Animation Studios

TMNT (2007) - Feature Film

₪  Character animation (Keyframe)

₪  Character and facial animation (Keyframe)

₪  Character development (animation test for facial, muscle)

 

Character Animator

Imagi Animation Studios

 CatTale (2010) - Feature Film

₪  Character animation (Keyframe)

₪  Character and facial animation (Keyframe)

₪  Character development (animation test for facial, muscle)

 

Character Animator

Imagi Animation Studios

 Father of the Pride (2004) - TV series

₪  Character animation (Keyframe)

₪  Character and facial animation (Keyframe)

 

₪ RedEye Studio - Character Animator [ Feature Film] [ Game]

₪ VHQ - Character Animator [ Tv Commercial ]

₪ Free Bro Studio - Motion capture Director / VFX supervisor [ Film ]

₪ Free Bro Studio - Animation Director / Game Play Programmer [ Film ]

₪ Menfond Elevtronic Art - Character Animator [ TV Commercial] [ Film ]

₪ Centro -  Character Animator [ TV Commercial] [ Film ]

₪ YouTuber - VFX prodcution with Friend

 

 

 

 

 

SKILLS

3D Application

Autodesk 3Ds Max

Autodesk Maya

Autodesk MotionBuilder

Blender

Game Engine

Unity3D

Unreal Engine

 

2D / VFX Application

Adobe After Effect

Adobe Premiere

Adobe Photoshop

Adobe Muse

 

Programming

Python ( Motionbuilder, Maya )

C# ( Unity)

Visual Studio

PORTFOLIO

CONTACT ME

lamyungting@gmail.com

© 2014 by Cyrus Lam